One of the biggest takeaways from our recent beta test sessions was the need to simplify and streamline unit activation and command distribution. Previously, players had to track command points and distribute them manually across their units. While this system allowed for flexibility, it also led to excessive bookkeeping and slower turns.
To fix this, we removed the Distribution Phase and command points entirely. Instead, we have implemented a card-turning system, making activation faster, clearer, and more intuitive.
These changes have made battles more immersive and engaging, ensuring that Warleague remains a fast-paced, tactical experience without unnecessary complexity.